AI Insights · Timothy · October 2023
Top 5 Casual Games Performance on Unified Platform in Middle East Q3 2023
Discover the trends in downloads, revenue, and active users for the top 5 casual games in the Middle East during Q3 2023.
In Q3 2023, the top 5 casual games in the Middle East showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC experienced fluctuating weekly revenue, starting at roughly $1.1M in late June and peaking at around $1.0M in the final week of September. Weekly downloads for the app saw a decline from approximately 73K in late June to 65K by the end of September. The game’s active user base also saw variations, with numbers ranging from 1.1M in late June to about 975K by the end of September.
Royal Match by Dream Games showed a consistent increase in weekly revenue, reaching nearly $580K in the last week of September. Downloads saw an initial rise, peaking at close to 128K in mid-July, before declining to around 59K by the end of the quarter. Active users for the game increased steadily, hitting a high of about 670K in mid-September before slightly dropping to 630K by the end of the month.
Candy Crush Saga from King maintained a steady weekly revenue, starting at approximately $287K in late June and ending at around $280K in the last week of September. Downloads fluctuated, with a peak of about 71K in mid-July and a low of around 43K in mid-September. The game’s active user base saw a slight decrease from about 1.1M in late June to approximately 986K by the end of September.
Ludo STAR by Gameberry Labs saw its weekly revenue hover around the $230K mark, peaking at approximately $285K in the final week of September. Downloads showed a downward trend, starting at around 80K in late June and dropping to about 62K by the end of the quarter. Active users for the game decreased from roughly 1.1M in late June to about 1.0M by the end of September.
Coin Master from Moon Active had a relatively stable weekly revenue, starting at approximately $231K in late June and ending at around $256K in the last week of September. Downloads for the game were relatively low, starting at around 7.7K in late June and falling to approximately 4.3K by the end of September. The active user base remained consistent, with numbers slightly decreasing from about 65K in late June to around 56K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.